If I could only have two parameters I would have one that scales that height of the shaft and then another that randomly selects the different styles I have created for each piece of the lantern. This way I would get an array of lanterns with different styles and all different heights. But I'll make the lanterns similar enough that every combination of pieces looks natural with every other piece.
Sunday, October 11, 2015
Lantern HDA Plan
The most minimal way I can think to represent my object would be boxes stacked on top of each other. My plan is to make a file that you can replace each 'part' of with a different part. So I will have 3-5 different shafts, roofs, bases, platforms, etc. that can be toggled between. This will be set up where each new piece sits perfectly on top of every new piece and scales properly that they still all fit together.
If I could only have two parameters I would have one that scales that height of the shaft and then another that randomly selects the different styles I have created for each piece of the lantern. This way I would get an array of lanterns with different styles and all different heights. But I'll make the lanterns similar enough that every combination of pieces looks natural with every other piece.
If I could only have two parameters I would have one that scales that height of the shaft and then another that randomly selects the different styles I have created for each piece of the lantern. This way I would get an array of lanterns with different styles and all different heights. But I'll make the lanterns similar enough that every combination of pieces looks natural with every other piece.
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